What is this RPG thing?

There is a proverb of four blind men that meet an elephant. One touches the tail of the elephant, another the ear, one touches the tusk and the last one the leg. When they are asked later what an elephant is each has a different reply. “An elephant is like a rope.” says the first. “No, an elephant is more like a large leaf.” the second says. “You are both very wrong, an elephant is like a stone.” the third replies. The fourth says “No indeed, it is most like a tree!”

All are right according to their perception, the problem is that each one’s perception was limited. In the same way, I feel that all of us have failed to understand what an RPG truly is. In every attempt to properly define a table top RPG as a game, there are elements that people disagree on. More tellingly, there are important qualities to an RPG that exist and are accepted as existing that don’t get included in the overall description. Continue reading

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When was your last shower?

You don’t have to share, hopefully it was recent and we’ll leave it at that.

The reason I bring it up is I just got back from camping in the deep woods. This isn’t camping at a camp site, this is camping with no electricity, no running water (‘cept in that muddy creek). There is no road to where we camped, so we had to carry everything that we ate or drank in and back out with us. We were out there for four days. The only thing that saved us is that we smelled more of campfire smoke than anything else.

This wasn’t the most hard core camping I’ve ever done but it did make me think about what it’s like to go without a shower for a few days. It’s made me realize that PCs, at least in the games we run, would be going without for days on end and seriously, they’d want a shower bad. If you’re not running a modern campaign players may be used to going for months without a shower or bath but if we had a large enough body of water to jump in, we would have done it. This isn’t a huge revelation, I think you probably know you want a shower after a day or so.

So what can you do with that? Normally here I’m suggesting a mechanic. Unless I was trying to tempt the PCs into showering in some sacred springs, I don’t think there’s a way to quantify the feeling of funk. It’s not going to kill you. Maybe it would make you more likely to catch a disease but that’s debatable, we actually shower too often for our skin to be healthy. It could lower the character’s charisma because they stink but that’s not a huge deal.

What I’d suggest here is to just role play it. Especially if the characters are used to a civilized environment. Every once in a while, mentioning that it’s getting really hard to stay clean. That their fingernails have dirt under them no matter how often they clean them. It’s weird, but there’s a very low level panic that you start to get when you haven’t showered. I wondered if it’s safe to touch my food with my hands even though I’d cleaned them with disinfectant. I think that’s best simulated by mentioning little things that suggest it’s time to bathe to the characters. They’ll start to wonder if you’re going to hit them with a disease or make it really count in the game somehow. Some players are just plain unnerved by being told their characters smell. Some will laugh off the first round of mentioning the smell. Saying it twice won’t really make any more of an impact though. It has to be something different each time to really get the players bothered by it. Like their skin is feeling really oily after sweating all day. I could keep going but it’s just not pleasant reading but that’s the point. You want the players to imagine feeling nasty.

So why would you go through this? For one, it’s real, so as a simulation the game feels more real. More importantly, it will engage more of the player’s senses and that gets them imagining the world around them, make it more vivid. Engaging the sense of touch makes a situation more memorable and smell has the strongest connection to emotion and memory of any sense. This is just one tactic to bring out those senses and involve them in your games.

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The Artifact Game Master Screen

I’m proud to deliver the completed PDF of The Artifact RPG GM Screen. It’ll not only be useful in games, it was also a learning experience. For one, I realized that the system for the Artifact is a great deal simpler than I imagined because I was easily able to fit the all the information I regularly look up in the book. I also was able to fit information for rules that I regularly forget to use so let’s see if I can remember them with this in front of me.

Obviously the art has also been a learning experience. I’ve posted the progress on it. Although I’m not certain I’d give up illustration completely, painting digitally is going to become a big part of my art. I’ve tried to pick up how to do it in the past and wasn’t able. I’m not sure what made me able this time, but I’m glad it worked.

So here it is!

The Artifact GM Screen

You could print this out and then tape/glue the pages to cardboard or for a really polished screen there is the Savage Worlds customizable GM Screen (although it is a bit pricey). If you know a good way of making a nice looking screen, drop a comment in down below.

By the way, this is a little bit of a milestone, the blog has reached 101 posts!

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In The Immortal Words Of The Talking Moose

“Do you know where Steve Jobs is?”

I was introduced to that name by a little animated moose that would hilariously attempt to speak what you typed in it’s window. It would also randomly say a collection of phrases, one of which was the above.

Of course I was already using a Mac and I remember looking at the Lisa with my father at some kind of computer convention. I just didn’t care back then who was behind the devices, I just used what my dad brought home. I remember making character sheets for Star Frontiers on MacPaint. I typed my first RPG on a Mac (and every RPG after that) and printed it on our laserWriter.

I didn’t become aware of the name Steve Jobs until we were playing with the Talking Moose and I was trying to figure out what it was saying. I asked my father and he told me that the man that created the Macintosh was forced to leave Apple computer. I remember being annoyed at that.

I think Mr. Jobs is the Henry Ford of our day. Henry Ford did some amazing things and was also a little nutty. Steve Jobs may not have been forcing immigrants to renounce their homelands but he did stick to some odd ideas. He also used his odd ideas to revolutionize computers and by extension, phones and tablets. I seriously doubt Apple will be able to bottle the edge of crazy that Steve Jobs had. You either think like that or you don’t.

I can still hear the sound of that warbly voice asking the question.

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GM Screen Art Update

GM ScreenI’m still plugging away at the GM Screen art. I’m learning a lot of little tricks for the painting process. I don’t know if I could put them into words though which is what I’ve wanted someone to do for me so I could have a primer on how to do this. Part of the trick is to learn how to get the basic form of a figure down, then slowly refine it. It’s something like throwing down a block of clay and then molding it with your hands.

You make this lump of a color that has something of the shape you want. Use the biggest brush you can to lay it down quickly. Then with a smaller brush and in a darker shade of the color you’re using, lay down sketch lines of the most basic shapes. Then you refine those sketch lines by using the original color with a medium sized brush. I think this is the weirdest step for me. I color over the shapes inside the lines with the airbrush tool. It cleans up the shaky lines that I get from the tablet and a small brush.

Then I use a lighter color and a really small brush to highlight lines. After that I use a burn layer to shade the shapes.

After that I repeat the refining process several times. Look at it from a lower magnification and try to pick out mistakes.

Getting There

I think it’s coming along. I still don’t think the scales are right for the buildings but they’re closer and unless I’m really ambitious, it’s good enough for me.

I think I need another Kerdi on the wall, and some more Hunter E-Suits behind the hounds. Besides that, I’d like a little rubble around the buildings, like they’re crumbling.

I ‘m looking at the perspective of the picture and thinking that it’s almost like you’re one of those Kerdi checking out the poor Scout and E-Suit. I wonder if I should paint in the back of a Kerdi hanging onto the building on the far right to emphasize that. What do you think?

 

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If This Doesn’t Give You Ideas

I read this article and after finishing it realized that it sounds like a situation that a bunch of PCs would be put in. Okay switch around a few of the names and what the medals are for and you have a game all ready to go. If you never heard of Aqua Regia (latin for royal water) there are rules for it in the Player’s Handbook.

Bonus points if your players decide to precipitate the gold back out of the liquid and then have it cast back into the awards that it originally was.

In a setting that uses gold as currency, the players may have to hide loot. Have them dissolve it.

Just a thought.

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GM Screen Art Progress

So here’s the progress so far on the GM Screen. It’s set in a Res Hex, that’s what the tube things are, the buildings in the Residential areas. I don’t think I have the scales right yet so I’m just playing around with the background right now. From left to right there’s Kerdi wall walking, an ASO character, a TF, a downed Rall, a downed Scimrahn Carrier, and to the right I want a few Chezbah Hunters coming around the other building and maybe some hounds.

I’d be further along if I’d remember to save my work. Twice I’ve been set back because GIMP hung on me and I hadn’t saved in a while. The first time I had just finished the Kerdi and lost that work. The second time I had done some work on the TF and finished the Carrier that made it look really good. I don’t think I’m back to where I want to be on those yet.

I might do another Kerdi to fill the picture in some more and the background needs a lot of work. I’m an illustrator and drawing like this is really more like painting so I’m just learning. One of the main differences is that with line drawing, there’s really only so much you can do before a picture looks cluttered. With this, the more you do to the picture the better it seems to look. It becomes more organic and lifelike.

I do like what I’ve been able to do so far, I just think it needs to be polished up a bit.

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Back Home

I’m still working on the GM screen but haven’t had the time I was hoping to have to work on it. Since I’m taking longer than I wanted, I’ll jump into a post that I wanted to save for next week.

One of the interesting things about playing a character in The Artifact is that most of them have just cut all ties to family and friends. Earthers on the planet have almost certainly left everyone they know behind. There is the possibility that a few siblings may have also been selected for the project but they’d probably be given different assignments and so would rarely see each other. Even a Scimrahn PC is not likely to have a lot of family contact from the games we’ve played, although they do occasionally.

That doesn’t mean that family is irrelevant. I was thinking about some of the Transmissions posts that I’ve done about a soldier writing back home. It still effects how a person thinks.

It’s also the case that most RPGs don’t overtly specify that a PC should have family connections. There are a lot of blog posts out there about PCs never seeming to be married. Seeing how we very rarely pick our family situation, I thought that discovering a PCs family connection would be interesting in the character generation process.

Family Back Home

Roll a D6, this will be the number of times the player will roll on the table below.

Roll 1D100

1-20 Mother alive
21-40 Father alive
41-50 Brother
51-60 Sister
61-65 Grandparent alive
66-70 Married
71-75 Son
76-80 Daughter
81-85 Significant other
86-100 None

So how much of play will this effect? Not too much admittedly but I think it gives some back story to a character that can be informative for role play.

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Ahem I Meant GM Screen

It was early when I wrote yesterday’s post and apparently my brain hadn’t warmed up yet. In any event I meant a GM’s screen, not shield. I could have just gone back and edited it but I make mistakes and everyone is just going to have to get used to that. 😛

I have the data half of the screen done. I was surprised that I had to go searching to find things to put on the screen. It makes me happy that I didn’t have to leave things out that I wanted to have on there and that apparently three pages is enough to cover nearly all the tables you’d usually have to use. I seriously thought I would be leaving a lot out.

So here’s what I have so far.

GM’s Screen PDF

There’s no artwork yet, I might put something on the GM’s side and I need to start on the player’s side. I have an idea of something to put on it but I’m not sure of it yet. I’d like this to be done by Friday but I’ll admit, making a large format picture like that from concept to completion is a tall order for me. I might post my progress as I go (hopefully there is progress).

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GM Shield

I’ve got this idea in my head to make a GM’s shield for The Artifact. I figure I might be able to get it done in a week here if I get the time. I’d like a landscape shield more than a portrait and some recent discussions I’ve read about GM’s shields makes me think GMs tend to like the landscape because it doesn’t completely cut them off from players.

The back pages are probably easier than a front picture so I’ll start with those. All I need is all the tables from the rules section along with frequently looked up stats and lay them out.

My problem with the front picture is two fold. I don’t know how I’d scan such a large format picture for one. I’ve heard of people using digital cameras to “scan” a large painting but I’ve never been able to get the lighting right. I might have to do the artwork all by tablet which I’ve also had trouble with in the past. To quote SB – “But then, when have I ever backed down from a bad idea?”

The other problem I always have is trying to come up with a single image that represents the entire game. Rob Lang was the one who kicked me in the butt about the image on the blog here and told me to make a montage picture. It didn’t occur to me before that (so thanks Rob). But now this is kind of the same problem.

Maybe to alleviate both, I should do three separate but thematically connected pictures?

So this week I’ll post the parts as they get finished. I might miss a post or two Wednesday and Thursday to make more of my time in drawing for the front. I’m a little out of the habit of drawing these days. I can get a concept down on paper more quickly in type than I can in pictures these days but pictures are faster to take in for the reader so I guess you get what you pay for (in time that is).

On to working on the shield!

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