Category Archives: News

Things we’re working on at Store32

Music For The Kelrath

I love Joachim’s latest work, theme music for the Kelrath. This track felt just right. I love how it hits a heavy but somewhat stately tone. There’s the driving rhythm but at times there is discord. Just like the Kelrath.

The Kelrath

This song is around 10 minutes and 24.5 Megs so it’s shorter than the others and easier to download.

Again, thank you Joachim for all your amazing work. Please check out his other works at http://soundcloud.com/rpgambience and his blog, rubbermancer.wordpress.com.

Like the other tracks Joachim has produced, the length of the tracks are to facilitate game play and not having to constantly monitor the music.

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Almost There!

The Kicktarter is getting closer! Amazon and the bank had their handshake and all’s good. There’s apparently a last step that I forgot or wasn’t aware of. The Kickstarter staff has to review the project. It says this normally takes 1-2 days and tomorrow will be the second day.

So, I’m just here, waiting by my email. . .

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Kickstarter Delays

Almost everything is ready for the Kickstarter to go live. The video is done, the reward levels are set, the text is . . . ok I have a small amount of editing to do there. The vital part that hasn’t happened yet is the handshake between Amazon and the bank. I was thinking that would be done by now but it looks like it’s going to take a day or two more.

Boooooo! Oh well, not a big deal in the long run. It’ll just be next week.

As far as the 3rd edition goes, things are humming along. I just did another couple tweaks to Infantry rules that makes them more interesting to use. I’m still working on making computer hacking work under the tech challenges rules, it’s not a difficult process just one that needs me to focus on it for a little bit. Other than that, I’m still editing and checking the text. I may be ordering an updated draft book soon. The rough draft book is written all over and things have changed quite significantly. The nice thing is I’m much faster at this than I used to be. I’m not sure why that is other than I have a few simple mental tricks I use when proofreading and re-writing.

Kickstarter soon!

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Please Pardon Our Kickstarter Preparations

In another week, Store32 will be launching its first Kickstarter ever. I’m excited and I’m terrified to try and put a video together. I’ve been working on a video for the Kickstarter so I missed yesterday’s post. Sorry about that if it ruined your day. So why are we doing this?

A big reason is to bring fresh artwork to the game. A number of artists have committed to working on more art for the 3rd edition. With a successful KS we will be commissioning twenty new pieces from some talented artists including cover art. This will be a great way to really amp up the look of the game. I also want to bring in a graphic artist to work on the layouts and make the game look really nice.

A lot of the game is already written but each time we playtest I’m tweaking more and more to hone in on the right feel, build on things that are fun and cut out things that seemed like a good idea but never get used.

The starting goal is $5,000. A lot of that will go to filling the rewards but to me that’s not a bad thing because that means more people playing the game.

The planned reward levels are. . .

$10 Production releases of PDFs, communication with the designer (me) about the game and a listing as a backer to the interstellar teleporters that make it possible to travel to The Artifact on the back cover as a private citizen. Your donation will be listed in the millions of dollars or kept private.

$25 Softcover book and all $10 level rewards

$45 Color softcover and all $10 level rewards

$80 Limited edition color hardcover book signed by the designer and all $10 level rewards

$100 Brick n’ Mortar tier for stores gets 6 copies of the softcover.

$100 Same as $80 level and a T-Shirt with your choice of artwork on it from the pages of the book. Listed as a corporate donor to the teleporters. Get to pick the corporation’s name (pending approval).

$150 Same as $100 and a custom dice bag with all the dice you’ll need to play with four players. Get to create a famous NPC for the game book. Listed as a megacorp donor. Get to pick the corporation’s name (pending approval).

$250 Same as $150 level with a personal gaming session over Skype

So please pardon the dust, that’s just me running around trying to make sure I’ve got things covered.

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Music For The Chezbah

Joachim has produced another track for The Artifact. He asked if I would be interested in any more music and I could only reply “Absolutely!” We talked about the Chezbah and what music for them would feel like. After what I can only imagine is a ton of work, he’s produced a haunting piece that carries the menace of the technocracy.

The Chezbah

This song weighs in at over 34 minutes and nearly 80 Megs so the file may take a moment to download.

I want to thank Joachim for his great work and ask you dear reader to check out his other works at http://soundcloud.com/rpgambience and his blog, rubbermancer.wordpress.com.

Like the other tracks Joachim has produced, the length of the tracks are to facilitate game play and not having to constantly monitor the music. Great for setting the mood and less hassle! What more could a GM ask for?

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Actual Play Report; Tech Challenge Play Test

I apologize for missing two Friday posts, it was vacation time and we were away for a while. Yesterday we got back and were all cleaned up so we had some time so I ran a game with the kids. If you want to start at the beginning you can find the first game here. Otherwise this game was intended to fix my mess up last time.

This time the kids would face the same challenge with their character’s skill instead of their own. To do this, I used a new tool that I originally called the Technobabble Monster but is renamed and refined for 3rd edition as Tech Challenges. With these rules, players get to test and see if a skill their character has will help solve the challenge that they could not solve themselves. It was intended to model unknowable problems like a stardrive needing repair but in this case we were going to use it for something a little different. This was a logic puzzle that the players were unable to solve. I thought, what’s the difference between an unknowable task and one the players are unable to solve? So for it’s maiden voyage, Tech Challenges was applied to a task it was never intended for.

The first task was to explain that we were rebooting the last challenge the character’s faced. They weren’t super happy about that but I explained that this time it would at least be different. They would not be trying to solve the logic puzzle, their characters would be. Each time they wanted to try a skill, they could describe how they would use that skill to come to a solution for the puzzle. If they couldn’t describe how it would be used they can still try it anyway but it made it less likely that the skill would apply. They roll to test the skill, this is called a skill probe, it does nothing if you fail, it’s a safe roll, most of the time. This was important to the kid’s enjoyment of the process because they had a way of reducing any risks. What this is simulating is the character thinking about what they know, how it applies to the problem and formulating a plan.

Then they would roll for that skill to see if they pass it. If they pass, there are a series of more benign effects that can happen called successful story transforms where each fix alters the nature of the problem. This was the first thing that happened, Enedger used his computer programming skill to try and hack the robots they were facing and have them tell which one was the truthful robot and would let them pass. He made his skill roll which reduced the number of Story Points the problem had and gave a transform that said the problem appeared to be fixed but had only moved. Really all the players need to do at this point is to keep rolling for skills. We could leave play that way and it would work, but that’s just dice rolling and not very interesting so the idea is to describe the results of the rolls.

I described that the Kerdi both agreed the one on the left was the one that would let them pass because of the program he had written. Because of the transform, the problem moved, I secretly decided that the Kerdi switch roles when they have revealed which one will let you pass. Because they recognize that they were forced to give an answer, they switched immediately the Kerdi that would let them pass was now the one on the right.

Kagami decided to try Surveillance to watch the Kerdi. She probed the skill and was told it would work. There is a one in ten chance that a skill can be a red herring and actually sets the character’s back. I decided to give them a bunch of observations that basically lead them no where and then explained the red herring. This added 3 SP to the challenge. I may change that to 2 as it greatly increased the length of the game.

Enedger then tried programming again. This time he failed the roll and got a failure transform which said that something important is destroyed. I described this as his Comm/Comp getting erased by the Kerdi. This is not something Kerdi normally do, hacking a Kerdi is also not usually so easy according to regular rules, so I was stretching things all over here.

This basically describes how the process worked. At certain points, skills no longer become effective and this became a problem for the characters because the system was designed to be used by technical characters like scientists and engineers with a number of tech skills.

All in all, the system worked reasonably well. I have a tweak that I want to make, but I’m actually thinking about making vehicle and equipment repair follow these rules. I’m even thinking of making these rules apply to hacking. I’m not sure about that yet though. There’s a lot of detail in how hacking is done that I like, but this might just be easier and therefore better.

 

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3e Rough Draft Book

I just got this in the mail.

I often order a test book just to get a paper representation of what I’m working on. It helps to have an actual book to flip through instead of working off a PDF during play. I’ll also mark this book up with any changes to be made.

This print is almost always black and white and it helps to test to make sure my layouts are sane.

And here’s the back. The text is a clipping of the 3e announcement blog post. The little picture was one of the original concept drawings of a Delta.

Oh, and sorry about the pics being mirrored. Being dyslexic I could tell something was slightly off about them but couldn’t put my finger on it. I guess Apple’s photobooth mirrors the pictures.

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Why We’re Not Just Whining

Really what should any product submitted to the Ennies be judged by? In my humble opinion, it should be what the product offers that advances the reach of RPGs or offers something novel or innovative to the community. Although the Ennies official criteria is “Excellence” that’s a pretty murky definition. I will concede that it gives them flexibility but not much focus.

The free RPG community is upset about the Ennies this year. There were several free RPGs submitted but they were passed over in favor of a few quickstarts and modules from some of the largest RPG publishers. These free products are fine and all, there’s a lot of decent work put into these products.

Now by my suggestion, the quickstarts do offer something for the reach of RPGs since they improve the accessibility of RPGs. At the moment though, we have “Excellence”. So let’s go with that.

I can’t rightly say if the artwork that went into them is original art or not. If it isn’t, I’d urge the Ennies judges to look at these entries as having no artwork in them at all. My reasoning is this, if the products are borrowing art from their paid counterparts, they’re the same as a free game using stock art that’s available to them.

Now let’s think about the quick starts. Really, the system already existed so is there any real quality that these products embody? Yes, there is. It takes skill to pare down a set of rules into a quickstart. Again, I would encourage the Ennies judges to consider this as the main platform to judge these products.

Why Free RPGs Deserve Special Consideration

A free RPG made by anyone, even a big publisher is something special. It gives a new option to existing RPG players and an easier entry point to new players. They are also an expression of love of the hobby by a special breed of dedicated role players. Many dedicate years and even decades to producing something that they give to the rest of the community. Is that not excellence? Is dedication to role playing something to be celebrated? If the Ennies’ answer is yes, they will consider that free RPGs are something special.

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Actual Play Report; Two Firsts In One Game

Yesterday was pretty special, I GMed a game of The Artifact with two completely new situations. The first one was we used only 3rd edition rules and characters. The second was that it was just my kids playing and it turned out really cool. They’ve sat in on games and had characters but this was the first time there was no one else to coach them along with what they should be doing.

The setting, a great rift where the underground structure has collapsed for hundreds of Kilometers. The rubble has formed a valley. Several landmarks in the valley include Reshrone Rochbareeth, the great stone of the Rochbareeth, a colony of Pteranodon like animals. The cave of voices on the edge of a region that’s covered in caves of various sizes. The Great Kelrath Quarry, an area that the Kelrath used a thousand years ago to mine for materials to build their cities. The Valley of the Zah, an ancient garbage dump where bacteria are still breaking down the chemicals left over from the Kelrath and a great mat of Zah (eatable bugs) are feasting on the bacteria. Finally, the Valley of the Kerdi, a forbidden area that the Kerdi defend but no one knows why.

The two players have their characters, one a Scimrahn E-Suit pilot named Enedger and the other an I-CA scout named Kagami. They are traveling with the Dreech tribe, a group of Carriers. The tribe uses this area to rest and has several safe houses hidden in the terrain. An I-CA platoon is assigned to the Dreech to help them. While resupplying, one of the other I-CA scouts named Habibe has gone missing and our two characters are sent to go out and retrieve him.

The two head off in Habibe’s last known direction and the E-Suit picked up a small object giving off a small amount of heat. They investigate and find out it’s an I-CA microdrone that Habibe must have launched. Kagami quickly figured out that it had run out of power and crashed and was probably flying in a straight line. They could follow it’s flight path back and track him.

Finding his footsteps they followed them to the mouth of a cave. The E-Suit’s sonar could hear faint sounds in the cave. This was a great chance to use 3e’s Survival Challenges and it all went really well. Enedeger considered just letting Kagami go in alone and he would wait outside but must have gotten bored with that idea because he locked his E-Suit and followed her in. There was a pit they had to jump over, a gallery of rocks that they got lost in, an underground stream that they swam through, and then a larger pit they had to climb around. They came to a squeeze in the tunnel that they had to disassemble their large gear and squeeze through. Neither was sure about this part of the cave and they considered doubling back but the physical stress was starting to make it too hard for Kagami to keep going and the two rested for several hours.

Squeezing through the tunnel Enedger panicked and had to double back. Kagami squeezed through and came face to face with a Gunthar (1.5 meter tall dinosaur like creature). It attacked her but she avoided its attack and then took out a knife and rolled her 1/8th which allowed her to stab it under the chin where its armored skin was weak. In one stab she had taken it down and had dinner.

Here the cave opened back up to the rift valley. Enedger finally was able to push through the pinch in the cave  and the two emerged only to be greeted by a warning shot and someone calling “Don’t follow me.” which Kagami figured out was Habibe.

We stopped there for the night. The kids had fun and I did too. I’m planning the next session and will post when we play again.

I found a few omissions and errors along the way and marked them for correction but otherwise the survival rules worked really solidly. It was also cool to see the fraction column rules come into play and work the way they did. The kids got real excited when they got a good roll. It was a great game all around, simple but with just enough challenge making it interesting.

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No Free RPGs Nominated For Ennies

Rob Lang rightly pointed out that there are no free RPGs nominated for an Ennie this year. What gives? There is a “Free Product” category, but none of them are a stand alone RPG. What’s worse, they’re all big name companies putting out token products. Will these companies even care if they win those categories? Is the Ennies only catering to established companies with money now? That would be disappointing.

In full disclosure I did have a free RPG submitted but I really didn’t expect to be nominated or win. I’m echoing the frustration over at 1KM1KT.

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