The Player’s Handbook has been updated for the 3rd edition rules, I have the art needed to replace the pieces I took and put in the core book. Now I’m trying to think of a cover. One that screams “Player Character”. I have a few vague concepts that float in and out of my head from time to time but nothing has gelled yet.
Now I’m starting to think of something more radical. I want to combine the Engineer’s Resource with the Player’s Handbook.
Pros: This will bring the information in the Engineer’s Resource more to the center of the player’s experience. There’s a lot of world information in there that informs the players of behaviors that they can encounter.
It makes a bit more sense to have the Comm Officer’s Guide and the Engineer’s Resource in the same book.
It also means fewer books, which is helpful if a new player is looking at picking up the game and playing it. There’s less confusion.
I only have to make one cover.
Cons: Nearly a third of the new Player’s Handbook will be engineering information. Now that’s mitigated by the fact that a good amount of the information could be considered general use. Another factor is that a good amount of the rules in the Engineer’s Resource are now covered in the core rule book and Tech Challenges.
It’s also going to take a lot more time to put out the Player’s Handbook. The Engineer’s Resource is a hairy beast of rules and pointy things when it comes to building vehicles. I’m hoping that it can be simplified a bit as Tech Challenge rules are applied to the process but it’s still a lot of effort to get it right. I was going to do it eventually anyway but now it affects the handbook.
What do you think? Let me know in the comments.