There are bunches of attack moves to spend successes on. Defense consists primarily of negating an attacker’s successes. But what if there was more you could do?
I’m not sure about this idea, but I had a thought that a defense fractional success might be used to cut damage in half.
Mechanically, you wouldn’t want to use a success on this unless you were sure you weren’t going to be able to negate all an attacker’s successes. But instead of an all or nothing winner take all roll, what if the defender could cut damage in half?
The down side to this is that it would make combats longer. Something I’m not keen on. The upside is that it would allow the players to survive longer and rewards a good roll, even if it’s not the best roll.
Being able to negate an attacker’s successes is pretty useful already. This would add a really powerful ability to characters. Perhaps this could be included as a Dodge skill focus? I’d be a lot more comfortable with that.