I’m thinking of going in one of two directions for ranges in 4th edition. One is just fixing some abnormalities in the Range Classes but the other completely re-works things.
The first option has to do with adjusting Range Classes A and D. Normally the Range Classes are three times the extreme distance of the class before them. A and D don’t follow this convention. To fix that, A would be adjusted so that it’s extreme range bracket would be 100m instead of 30m. D would be cut in a third and go from 10 Km to 3 Km. E would then take the place of D and so on up the letter chain.
The other option throws out Range Classes entirely. Currently there are 8 discrete bits of information for a player to remember for a ranged weapon (PB, Short, Med, Long, Ex, Range Class, Range bracket distance and bracket Impairment). I’d like to cut that down to 2 and keep most of the flavor.
The way to do that is to give the ranged weapon or device a range that roughly corresponds to it’s Medium range bracket. For each success used, the base range is added onto the effective range. In other words a weapon with a range of 600 meters hits out to that range with a single success, but can hit out to 1200 m with two. With a very good roll and some Advantages (5 success), it could hit out to 3km. Which is around the current world record shots.
This handles range and difficulty, but a big part of the range classes are the damage gradients that gives a lot of tactical flavor to the game currently. This is where the second bit of information comes into play. Each weapon would have it’s own Damage Drop value.
For something like the Projectile Rifle the Damage Drop would likely be a -2 with a Range around 250 meters. This means between 251-500 meters the damage would drop by 2 points, from 501-750 it’s damage drops by another 2 points.
For a Scimrahn Plasma Gun, the Damage drop would be a -5 with a range of 30 meters. At 31-60 meters the damage drops by 5 and so on.
The Laser Gun would have a Damage Drop of -3 and a range of 2500 meters. This is a lot flatter of a curve than it had before but we can’t have everything.
I’m not sure how to handle explosives like grenades and missiles yet.