For an explanation on how to use these stats and a traditional hot desert stats, check out the original Survival Games post.
Cold Desert
A cold desert is a dry region with very little water but unlike a hot desert, heat is not the problem, chilling cold temperatures are.
Surmount Method: Carrying water and food to get across. Foraging while in the desert. Fast travel. Warm Clothing.
Surmounting Attribute: Constitution or Psyche (Whichever is higher)
Full | 1/2 | 1/4 | 1/8 |
1 | 2 | 3 | 4 |
SP 1 per 5 Kilometers
Hazards
Dehydration
For every survival round the characters face a dehydration hazard that can only be defended against by drinking 1/2 liters of water. If the character does not drink the required amount they get a -2 CDF to Con (or 5-6% of their endurance attribute). CDF penalties accumulate until the characters can eat, drink and recover for a period of time. If the CDF penalties exceed their Con the character takes one point of damage per round.
Exertion
For every survival round the characters face an exertion hazard. While walking on foot the character has to exert themselves this leads to further dehydration they get a -2 CDF to Con (or 5-6% of their endurance attribute) unless they drink another 1/2 liter of water or making a successful Con roll. CDF penalties accumulate until the characters can eat, drink and recover for a period of time. If the CDF penalties exceed their Con the character takes one point of damage per round.
Random Hazard
1-70 | Blowing wind |
71-75 | Frigid night |
76-85 | Monotony |
86-90 | Ravine |
91-95 | Lost |
96-98 | Sand/dust storm |
99 | Dunes |
100 | Snow Storm |
Defenses and Weaknesses
None?
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